I translated the entire Famitsu review for Fire Emblem Fates (if in Japan). It received an overall 36/40 rating from four reviewers. The break down was 9/9/9/9. I post the transcript, original Japanese text, and finally an image I made based on the scan. It is from the 6/18/15 issue of Famitsu.
Being inducted into the Platinum Hall of Fame
Fire Emblem: Fates (Birthright & Conquest)
Nintendo 3DS
Nintendo
Release Date: June 25th
Price: 4700 Yen (Without Tax) / 5076 (Includes Tax)
Genre: Simulation RPG
For Ages 15+
Takes place in a world where the two Kingdoms of Hoshido and Nohr are at war. Command your allies and form bonds while engaging in grand battles. Supports local wireless and amiibo support.
Manufacturer Survey
[Target Story]
-For people who like Strategic Simulation
-For fans who play the “Fire Emblem Series”
[Average Game Time]
-Depends on the Player
As a Simulation RPG, it gets full points for great quality! The two versions not only differ in story and recruitable characters after the branching path, but also in many other ways. Examples are how “Hoshido” has plenty of opportunities to earn experience points, while “Nohr” has limitations and is better suited for those going through quicker. It is an interesting experiment regarding different tastes. With the ability to freely lower the difficulty, it will attract all sorts of players. The new functions of “Dragon Vein” and “Attack/Guard Stance” added good spice to the game. (吉田)
There were plenty of good things here. Aside from the “Attack” and “Defense” stances, there were weapon abilities, forming relationships with units, and the drastic map-changing “Dragon Vein” ability that all worked into one’s strategy. Playing was pleasant as due to the simple layout and execution of managing menus and moving the cursor. The story was enticing from the beginning, and I could not help but form strong bonds with my allies. (芦田)
The epic expectations I held for this game were not betrayed by the end of the game. While playing, In addition to the nice system and drama sections, I felt the importance of the characters and their lives weighing upon me one by one as I proceeded. From “Attack Stance” in battle to “My Room” and with a touch pen, forming bonds in this game is more prominent than the previous games. Though the new feature of “My Castle” that my comrades and I built felt rather incomplete at first, as I advanced through the game it melted away to fit in with the rest of this huge game. (ナム子)
The information on classes (units), weapon abilities, traits, character affinities, traversing the Field Map, and the status screen were all very well done and easy to understand. The charm of the game is that there are plenty of options to customize, and characters you’re partial to (couples) become a central part of your strategy. The character relations between the two versions are rather complicated. In the end, if you do not play both versions, you will be left feeling unsatisfied. So please be wary (?) of the story. (戸塚)
Original Japanese Text:
Uh, is it me or did the whole review just feel like a, “this is what this game is like”? And with the way the reviewers speech pattern is…I’m not trying to be rude at all, but why do they remind me of IGN?
Yeah it seemed they were trying not to give info unknown at the time away (like marriage/children), the closest hint being “couples.” They didn’t really remark on too much, huh?
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