Though the title says “review,” these are simply my thoughts on the game as a long-term Fire Emblem series fan. I felt some may be curious to see some thoughts on it, and of course it is a matter of opinion (which should be a given, but there has been a tendency to interpret a review as hard facts sometimes!)
I do not assign scores or anything, simply highlight some things and potentially recommend it.
Below I list quickly in bullet points some basics of the game that will help to know about when reading my thoughts on it afterward. Skip to “Thoughts” below if you already know all the basic info!
What is it?
- A free to play mobile game based on the Fire Emblem franchise, made by IntelligentSystems.
- It’s a Gacha style game. For information as to what that is, please click this informative link.
- Released February 2nd 2017 worldwide
- Yes! Language can be changed. However, it needs to download a language pack each time you change, even if you were in that language before. This means the language data overwrites itself rather than storing itself separately. It can be a bit inconvenient, but is great for comparing two languages (such as Japanese and English).
- Your save data remains unharmed through the process.
- Sprite-based overworld icons and combat animations.
- Full artworks of each character in at least three different poses (default, combat, wounded).
- Guest artists drew artwork for each character, enabling a variety of artworks. Each character features voiced lines (with language localized voices too).
- Easy to read text
- Features throwback music relevant to the game/characters the map is about. Nice sample from each game.
- Features a prologue and nine chapters, the nine chapters having five maps each (for a total of about 45-50 maps).
- Bare-bones story, do not expect much
- Requires internet connection at all times.
- Fire Emblem mechanics simplified for mobile and a more general audience
- Magic/Weapons combined into a single triangle of Red > Green > Blue > Red
- There is a fourth colorless one for units not in the triangle, gaining no benefit or loss
- Maps are on a simple grid, can never scroll maps. Meaning all maps are the same dimensions.
- Unit movement is reduced to compensate, average units move two spaces, armored one, cavalry three, etc.
- Free to Play system has “Stamina.” Used for challenging maps among other things. There is a maximum of 50 at the moment, with one piece of stamina restoring every five minutes
- Features “Orbs” which are vital for summoning new characters in the gacha system, and have a few other uses too. Microtransactions rely on people buying these orbs as the orbs can do a lot.
- Features a friend list, though little use for it at the moment.
- Features an arena to face other player’s teams online (not in real time).
- Features a “training tower” where you can grind maps for EXP.
- Daily login rewards and special event maps to get more characters or items
- There are some large initial downloads, but when playing the game itself on the road or elsewhere, it takes very little data to play the maps and such (in my own experience, anyway!)
- Note that changing language will require a 100+MB download each time.
So with the above information in mind, my thoughts on the matter as a long-time fan are fairly positive. But I do have some concerns too, of course.
I only put this brief section in here because I often proclaim that I play Fire Emblem games for their story above all else. It may be in the minority for people who play these games, but it is an important part to me.
However, I took the precaution of not expecting much of the story in this game, considering all the different characters from different “worlds” that will be meeting in one place, well it is definitely not going to be anything beyond bare boned excuses. Nor should it have to be, it is a mobile game, so I went in expecting very little.
And it paid off! So please do not expect much in this department if you are like me.
…On Free to Play/Microtransactions/Etc.
I avoided news on the game itself up to its release to go in without any prior expectations. As a result, I have a fairly positive impression, and the game is indeed better than I expected. It is quite fun for a fast experience featuring some fun characters throughout the series’ history. The stamina system allows you to play at lengthy amount of times considering it has a cap of 50.
However, as you get to higher difficulties, more stamina is required per play. This and the fact the game notes that after the release period (up to February 19th), stamina requirements for the tower will go up, as well as added on simple things like equipping skills. As of this writing, one of the key features of the game is that the stamina can last a fair amount of time as you play, but it seems it will exhaust much faster after that date.
There are items to replenish the stamina, some given as daily login bonuses. MyNintendo offers some of these items for purchase with your platinum coins, which is a nice way for the fans who have plenty expiring this month to spend them.
Another issue, and indeed what the game’s main source of income will be, is the “orbs.” True to a gacha game, these orbs are what are needed to expand your game. Be it improving your home castle, redeeming exhausted items, and, most importantly, summoning new characters.
During the release window, the game is generous in handing out orbs. From login bonuses to special maps, orbs are available. Each story map also offers an orb upon completion. But this will likely dry up soon, again, as the window starts to close. Buying a pack is rather pricey, considering to get great hero yields you need at least 20 orbs (as a group of 5 orbs is presented at a time, and chaining orbs gets you higher chances of better heroes and costs less, with a rule of 5 > 4 > 4 > 4 > 3).
For those who were unfortunate and did not roll their favorite characters with the orbs they were given, they will have a hard time trying to get more to find the characters they like. As it relies quite heavily on chance, this will keep the player playing, which is indeed the point.
As a completionist myself, I was worried about how the gacha system would be when combined with one of my favorite franchises. Thankfully, so far, I have not had the urge to search beyond some favorite characters of mine. It seems that even completionist tendencies will stay their hand when faced with charges…
Regardless, that will certainly put pressure on those who intend to play this game totally free (such as myself), and become something you do for a few minutes rather than any continuous gameplay –but many expected this. It is a free to play mobile game, after all. At the very least, it will serve as a nice “gateway” and demo to the Fire Emblem series and hopefully build interest to boost sales (such as what Pokemon Go did for the Pokemon franchise).
Graphics I often don’t care about –but it was refreshing to see sprites (some rather adorable) ones used again for battles. They are rather smooth, and the simple overhead character artwork makes for a nice experience.
On a side note, they sprites sort of remind me of the Theatrhythm series of games. On my wish list of crossovers, Theatrhythm and Fire Emblem was one of my preferred ones. So found these particular sprites funny for that reason.
…On things for Fire Emblem fans
So what does this game offer series fans? Well there are many characters from across the franchise featured with all-new artwork and voices. It’s a nice throwback touch when combined with the fact the maps and music are reminiscent of ones the characters are known for (throughout their respective stories). You can have fun with your favorite units.
However, as of this writing, there is a distinct lack of the Jugdral, Tellius, and Magvell representation. Ike (as well as Eirika) are shown on the image at the top of this page, so will likely come at a later date, but it is odd (considering Ike’s general popularity) that he was not included in the initial release. The lack of these games in the main story too is rather odd. Is it a sales issue? Issue with Shouzou Kaga FE games versus newer ones? (For Jugdral). It certainly isn’t a popularity issue, as pointed out with Ike above.
Those who played through the story will know that it leaves room for more maps to be added later on as part of the game’s story. There are always special maps as well, so perhaps it is to boost the game’s longevity. It remains to be seen!
I do personally like the variety in character artwork. For those who were not fond of Yusuke Kozaki’s art style, for instance, can rest assured that for every one of his artworks there are plenty of others. Likewise, some other artists may not be to some players’ tastes, but the variety means you get some “good” and some “bad,” rather than risking “all good” and “all bad.”
The same goes for character voices. In my own opinion, some of the voices do not really feel right for some characters, where as they work perfectly for others. These are all purely value judgements though and will come down to player preference.
Signature weapons, skills, and other items reappear throughout, too. From the Falchion (which retains its dragon-slaying capability) to Aether, it is a nice implementation to the mobile platform.
Sometimes context in knowing the items from the series itself can help too, such as in cases of this translation mishap that caused a great deal of confusion for those who sought a Physic staff that was described more like Fortify.
Fans were more skeptical than non-fans when it came to the above! But even non fans saw something was wrong when it didn’t work as expected.
Maps and music will be familiar to players who played the featured games. It was a nice touch that was in there purely for the fans and will likely go unnoticed by those new to the games –however, in a reverse effect, may give a new fan trying the older games a “Ohhh that’s what that map was based on!” moment, which in itself would be a fun experience.
The simplified gameplay will seem quite easy, as there are many things you no longer have to worry about (rescue, shove, pair up, etc). However, the simplicity also causes complications. “What? You can’t do that?” moments when it comes to unit capabilities, which can actually cause more issues for those assuming it will be like a main series game than not.
…On things for non-Fire Emblem fans
Being on iOS and Android, this game is widely available to people who don’t often play games, much less a (still relatively) obscure series such as this. It has generated buzz as another one of Nintendo’s ventures into mobile gaming however, which has piqued interest of fans who may be familiar with the series but have yet to play it.
Looking around, it seems that many fans and non-fans (I use this term for simplicity, do not read too deeply into it) both enjoy the game to some degree, as well as share concerns as to what will happen when the release window runs out, as I had worried about above.
The simplified gameplay and variety of characters (as well as the very summary-like story that follows a very basic outline of a Fire Emblem-esque story) should have a broad enough appeal to make it “something for everyone.”
As of this writing, I have finished the story in two modes (Normal/Hard), gotten quite a few characters, and tried out the different modes available.
Overall, the game was better than I expected (or feared). I knew little about it beyond the initial release info/trailer, so I got to experience everything new.
I set up a poll on twitter to see what others thought. It is a small sample size, just 197 results over the release weekend:
|45%||Better than expected|
|5%||Worse than expected|
|41%||About what I expected|
Keep in mind this was tweeted to followers, of which many are already FE fans, and it is a really small sample size. But it seems the highest votes were for “better than expected,” with another significant chunk meeting expectations. A larger portion did not play it or held a different opinion than those who said it was worse than they expected.
Many assume one objective behind the game is to generate interest in the series, considering how it will be getting a new 3DS game relatively soon, as well as a Switch title sometime in the future. I mentioned earlier that it is essentially a “gateway” game with this line of reasoning.
I have read comments around the internet that mention people who have been more motivated to go back and play/complete older games they left behind, or others who want to play games they have not experienced based on this. I have not seen much the other way, but again, anecdotal is not the best way to gauge actual interest. It does give a nice place to start, though.
If the game does generate interest in the series itself, that will be a nice touch (especially to older games often overshadowed by Awakening and Fates, as evident through Illusory Revelations, Fire Emblem Warriors (featuring Chrom), and this game with the robust presence of both the recent titles (Ryoma, Camilla, Takumi, etc… to name just a few!)
A main concern I listed is how the game will become a lot more “difficult” to play (for free, anyway) after this initial grace period (until Feb. 19th) runs out. I feel the best time to try it out would be during this initial release period, which will determine if you still play it after that date, move on to a main series’ game, or perhaps give the franchise a pass entirely.
Recommendations/Points to Consider:
- Fans will find plenty to enjoy, from throwback characters, voices, maps, and music, as well as a mobile-friendly version of the gameplay they enjoy.
- Non-fans will have plenty to appeal to them too. Easy to understand gameplay and a lot to do.
- Collectors may be in a bit of trouble as gacha games target them for extortion specifically…
- May be better to try/play it while it’s easier to play before February 19th
That does it for this review. I hope you enjoyed reading my thoughts on the game, and of course I would love to hear your thoughts to below : )
I highly recommend checking SourceGaming’s review, as they presented it from the views of one fan and one non-fan, which gives great perspective! It’s a nice approach to reviews in general, I’d say.
Really enjoying the game so far, my only minor complaint is that they removed Skill and Hit Percentages, so there is no more “dodge tanking” available. I imagine this was done to speed up battles for mobile play, and also to balance Lyn and all Swordmasters — if they can dodge tank they’d be way too powerful.
My other concern is how free orbs will be earned once you have finished the entire campaign on all difficulties? Seems like after you finish every campaign difficulty and every quest, free orbs are going to be very hard to obtain, especially after the launch period ends.
Also, I love using Takumi but I hate facing him in the Arena. ;( Retribution + Close Counter makes him a dangerous opponent at high levels.
Arggh facing Takumi in the arena drives me crazy! xD I always have to base my strategy around where he is and what he’s doing… the sneakier teams make sure he’s not the leader so its an even bigger surprise.
Yes…after you complete the campaign (I am almost done with Lunatic…) then you will have to rely on the daily/weekly/monthly events… or face buying them. Sigh…
I agree that taking out dodging capabilities does reduce options, but also probably was there to speed it up and balance it.
Thanks for sharing your thoughts!
The only thing worse than facing a Takumi is _two_ or more of them (!). My friend, by some divine luck, has two 5* Takumis. Hoping that I don’t ever meet him in the arena. ;\
That is incredible luck… all the times I’ve rolled I haven’t ended up with the one character I’m looking for. Wish there was some sort of trading system with friends!
My one complaint about the game overall is that the stamina bar is only at 50 and some chapters on higher difficulty cost nearly 25 points and it makes wanting to earn orbs a lot harder, especially when a single hard more chapter, my near level 30 team is just put through the rinse cycle in under a minute while I was waiting the hour for the meter to recharge. I hope, unlikely as it is, that they increase the size of the stamina meter.
Yes, I think I mentioned how the 50 cap seems generous at first, but then the increasing difficulty exhausts that pretty fast…
I’m in the same situation, my main team that sits around level 32 is having difficulty doing much due to the sheer stamina requirement…
I wish there was a pay once for infinite stamina system. xD