FE: Shadows of Valentia Comic Anthology 4Koma Page 54 Translation

The latest of my daily scan/clean/translation of the 4komas (four panel comics) featured in the Fire Emblem Echoes: Shadows of Valentia Comic Anthology.

This is an individual post for Page 54.

The compilation post that features all pages thus far is here!

I do everything myself (scanning, editing, translating, etc) and it takes a lot of valuable free time, so if you’re feeling generous, then…

Please consider donating! It helps fund future projects!

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Note:

The “Brand…ish” was an intense exercise in localization. If that comic feels a little forced, that is my fault. The original joke was based in Japanese. To understand it, the “daikon radish” is a Japanese radish (it appeared in Fates as ‘Daikon Radish,’ but not in this game, so I avoided using the word ‘daikon.’) The joke revolved around the fact Zeke could only remember that the person who would save Valentia had a “something kon.” In Japanese, the word they use for brand also contains “-kon.” He just couldn’t remember the first part of it. So Gray thinks on it and realizes he holds a daikon in his hands, and that he is the one. With this in mind, I had to think of a word that would lead from Brand to Radish. I decided the word “brandish” would be a nice way to get there, as Zeke’s memory being hazy could easily make him doubt whether it was brand, brandish (a word that heroes are often associated with too), and other words close to those. This leads to it perhaps being a rhyme or a word close to brandish, and so good old Gray gets to Radish! (It goes to show just how much thinking even a simple four panel comic can take…!) I’m sure there are better ways I could have gone about it, but I had to keep the deadline in mind too. Let me know if you all have more fun ways to go about it!

 

 

FE: Shadows of Valentia Comic Anthology 4Koma Page 53 Translation

The latest of my daily scan/clean/translation of the 4komas (four panel comics) featured in the Fire Emblem Echoes: Shadows of Valentia Comic Anthology.

This is an individual post for Page 53.

The compilation post that features all pages thus far is here!

I do everything myself (scanning, editing, translating, etc) and it takes a lot of valuable free time, so if you’re feeling generous, then…

Please consider donating! It helps fund future projects!

Donate Button

 

FE Heroes: “A Day in the Life of the Heroes” (Page 13) Translation

A translation of Page 11 of the official Fire Emblem Heroes comic. See all the chapters thus far on the compilation post here!

Enjoy!

Page 13 (2/13) “Let’s Organize Our Favorite Teams!”


 

I do these all on my free time, so if you like what you see and want to help support me, feel free to donate!

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FE: Shadows of Valentia Comic Anthology 4Koma Page 52 Translation

The latest of my daily scan/clean/translation of the 4komas (four panel comics) featured in the Fire Emblem Echoes: Shadows of Valentia Comic Anthology.

This is an individual post for Page 52.

The compilation post that features all pages thus far is here!

I do everything myself (scanning, editing, translating, etc) and it takes a lot of valuable free time, so if you’re feeling generous, then…

Please consider donating! It helps fund future projects!

Donate Button

 

FE: Shadows of Valentia Comic Anthology 4Koma Page 51 Translation

The latest of my daily scan/clean/translation of the 4komas (four panel comics) featured in the Fire Emblem Echoes: Shadows of Valentia Comic Anthology.

This is an individual post for Page 51.

The compilation post that features all pages thus far is here!

I do everything myself (scanning, editing, translating, etc) and it takes a lot of valuable free time, so if you’re feeling generous, then…

Please consider donating! It helps fund future projects!

Donate Button

Fire Emblem Echoes: Shadows of Valentia Comic Anthology 4Koma Translations (All)

CURRENT STATUS: COMPLETE Page 16 (2/28)

Download them in bulk here!

Password: kantopia

Please try to link back to this page if you share it! While there is an imgur gallery, it’d be helpful if you linked back to this blog post too in some fashion. : )


<Original Post> Intro / Details:

I finally got a copy of the Fire Emblem Echoes: Shadows of Valentia Anthology. I didn’t originally intend on translating anything from it, but, I discovered there are actually 16 4koma strips! So I decided I’ll translate those as I couldn’t find anyone else who did. It’s a mini project compared to last time, but I just love translating 4koma. (I would have gotten this book sooner had I known it contained some…)

Like last time with Fire Emblem Awakening: 4Koma KingsFire Emblem Fates 4Koma Kings, and the Fire Emblem Fates: 4Koma & Character Book, I will be scanning, cleaning, translating, and uploading them all myself here. Each page has its own post, but this is the compilation post for all pages in one neat place.

I plan to release at least one page each day. So please check back often. The status bar above will tell you how far along I am.

Please support the original authors by buying a physical copy yourself! It makes for a fine addition to any Fire Emblem or manga collection, and does not cost much either. (International shipping is available).

I will not offer the raw scans on this site, but feel free to ask for them in email if interested!

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FE Echoes: SoV Localization – “‘Urning’ Gold” [JPN vs ENG]

This post is part of a series on reader requested (and personal curiosity) comparisons between Fire Emblem games’ Japanese and English scripts.

A reader over on twitter sent me the following:

Do you know what the inspect quotes were like in JP Echoes? Some of them were pretty cheeky in English.

They provided screen shots of the lines they were curious about. I already covered the first one regarding Celica and “pirate booty” previously, and a second one about another pun Alm makes elsewhere regarding pirates and fish.

This is the last of the three this reader wanted me to look at for now. So let’s get to it!

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FE Echoes: SoV Localization – “A veget-YAR-ian!” [JPN vs ENG]

This post is part of a series on reader requested (and personal curiosity) comparisons between Fire Emblem games’ Japanese and English scripts.

A reader over on twitter sent me the following:

Do you know what the inspect quotes were like in JP Echoes? Some of them were pretty cheeky in English.

They provided screen shots of the lines they were curious about. I already covered the first one regarding Celica and “pirate booty” previously, so onto the next one!

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Hidari’s Commentary on Fire Emblem Echoes: Shadows of Valentia (Nintendo Dream July 2017)


In addition to the large interview on Fire Emblem Echoes; Shadows of Valentia featured in Nintendo Dream’s July 2017 (released May 2017) issue, there was a section with Hidari (character designer) and his comments on some of the various aspects of character design of the game.

You can also learn more about the illustrator himself. There is also some concept art shown here and there.

Enjoy!


The Gods Behind Character Creation

In this corner of the magazine, we ask questions to the artists who breathe life into the characters of the game! Today, Mr. Hidari, a character designer with a varied portfolio spreading across light novels, anime, and games appears! He is the designer behind Fire Emblem Echoes: Shadows of Valentia (from here on, just Echoes).

Profile: Mr. Hidari

Freelance Illustrator. Illustrator behind novels like Usotsuki Mii-kun to Kowareta Maa-chan*, and anime like Fractale, Natsuiro Kiseki**, and Room Mate. He handled a wide range of character designs for three games in the Atelier Ayesha (Dusk) series.

*Lit: Lying Mii-kun and Broken Maa-chan
**Lit: A Summer-Colored Miracle

When did you start drawing illustrations?

I always liked drawing pictures since I was a kid. While my friends would draw people like Goku and Vegeta (*1), I would usually be drawing weapons, dungeons, logos, and other inorganic things.

I fell in love with manga in middle school. Through imitating other artists, I came to be able to draw people much more naturally, too.

I think the biggest turning point in terms of drawing people for me came with the advent of CG. From age 20 I was able to start coloring my pictures, and so began to pay more attention to all the intricacies of coloring.

Alm’s initial design. As it was a remake, I had to consider how much the character should resemble the original, and often sought consultation on the matter. His blue armor retained its regal air at first, but from these drafts one can see I was trying to decide whether to go on a “simple” design (based on the fact he was raised in a village), or one that was more “out of place (to the context). [-Hidari]

I draw illustrations with a Cintiq 24HD Wacom Tablet, and use the program Clipstudio. I didn’t really have to do anything too out of the ordinary for this game when it came to my drawing process, though I did have to remain aware of special metallic effects such as dents in the armor and all that. [-Hidari]

How did you come up with the various character poses?

The poses had to be something that could express the characters in a suitable way, but since there were quite a few characters, I had to come up with quite a variety of poses to avoid them becoming dull or repetitive.

In Awakening and Fates, the designer Mr. Yusuke Kozaki’s (*2) characters were shown from all sorts of angles, such as back view or sitting down. Seeing them drawn that way, I realized that he set a precedent that I too could get away with doing!

On other media I’ve worked on, I’m used to hearing, “Please make it front view [only]” or “We can’t see their waist if they’re sitting [so don’t do it.]”

What was your aim with Echoes?

Well, as a whole it was designed as a remake, so I sought to retain the air of a “good old fantasy” while also aiming to appeal and be acceptable to today’s players. I had to actively strive to maintain a balance between the two.

Regarding the clothes, there were already different types of established outfits for each class. So I arranged for each of the characters to wear clothes based on these designs. When it came to these designs, I carefully designed it as not to be too overly complex. Other games have such gorgeous or showy characters, and so their designs often call for being rather dense. Things like this have been drilled into my very nature, but since this was a remake, I tried not to add an excessive amount of accessories… despite that they still came out a little more complex than before.

When thinking of armor designs, I often reference familiar things as a motif. It’s hard to put in words exactly, but things like a [Japanese] sliding screen, a gutter, a steel rack or pillar, etc.

This illustration shows the main male and female character standing back-to-back, with the air of a “historic war tale.” It has been arranged in a way that the castle, troops, and dark clouds express how difficult of a journey lies ahead. After some discussion, it was chosen as the main illustration for the game. Though it’s not the most stylish composition, it has a lot of components crammed into one image like the original work from 25 years ago. [-Hidari]

What do you think is the most important part of making a character?

It’s a bit of a vague answer, but I would say “charm.” I personally don’t think I’m that good with enchantingly flashy designs, so I have to rely on gestures and facial expressions to bring out a character’s “charm” instead.

TN: The word he used was actually “艶” (tsuya), which means many things. Glossy, charm, youthful, feeling, etc. You get the idea.

Seven short questions directly to the Character God!

1 What was the first human [shaped] thing you drew?

The Decepticon logo from Transformers. (*3)

2 What other illustrators or manga artists do you lie?

Masters Jun Suemi (*4) and Hiroaki Samura (*5). Master Suemi influenced my coloring style, and Master Samura my drawing style.

3 What characters do you like?

In Echoes, I’d say the simple characters Gray and Robin. They are childhood friends now fighting a war together as comrades in arms with different degrees of confidence. The way Kliff contrasts with the two in his own growth is also great, I thought.

4 What’s your favorite game of all time?

There’s no way I can name just one!

5 What games have you been playing lately?

As I answer this question, Echoes has just been released, so I’m in the midst of playing that at the moment.

6 What if you were not in this line of work?

I’m not exactly sure, but I do have an interest in music. So if I was unable to live up to my dream [of being an illustrator], I’d probably be doing something in music.

7 Tell us something that has impressed you lately.

Glasses-free 3D on the 3DS screen! (I’m a little late, since I bought a 3DS just for Echoes).

*1: Characters that appear Akira Toriyama’s manga Dragonball. Goku is the main character.
*2: A manga artist, illustrator, and character designer with an extensive portfolio. He worked as character designer on games such as No More Heroes, and anime such as BBK/BRNK.
*3: Transforming robot toys from TOMY, which became a comic and animated show. Decepticon is the name of the group of antagonists.
*4: An illustrator. Did illustrations for the Guin Saga novel series, as well as the Wizardry series.
*5: A manga artist. Best known for Blade of the Immortal.


That ends Hidari’s segment! I hope you enjoyed and learned something new about the artist.

Fire Emblem Echoes: Shadows of Valentia Nintendo Dream Interview (July 2017) [Complete]

I spent the whole last week  translating an interview about  Fire Emblem Echoes: Shadows of Valentia. It was featured in the July 2017 issue of Nintendo Dream (released May 20th, 2017). I had to find and buy the magazine too! This post is the entire interview in one place for your convenience (you may notice the last few days have snippets from it, separating various sections).

A big thanks to VincentASM on serenesforest.net for referring me to the fact that nobody had translated it yet (that we know of). Please link back if you use any part of the interview as I put a lot of time into it. The original Japanese transcript I (re)typed up is available by request.

I recommend reading a previous interview about this game as some things the devs said in it are referenced.

Please note the third section has spoilers. The section has  a clearly marked spoiler warning from the magazine and me, so please be weary.

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