Fire Emblem Echoes: Shadows of Valentia Nintendo Dream Interview (July 2017) [Complete]

I spent the whole last week  translating an interview about  Fire Emblem Echoes: Shadows of Valentia. It was featured in the July 2017 issue of Nintendo Dream (released May 20th, 2017). I had to find and buy the magazine too! This post is the entire interview in one place for your convenience (you may notice the last few days have snippets from it, separating various sections).

A big thanks to VincentASM on serenesforest.net for referring me to the fact that nobody had translated it yet (that we know of). Please link back if you use any part of the interview as I put a lot of time into it. The original Japanese transcript I (re)typed up is available by request.

I recommend reading a previous interview about this game as some things the devs said in it are referenced.

Please note the third section has spoilers. The section has  a clearly marked spoiler warning from the magazine and me, so please be weary.

Lastly, this interview took countless hours of valuable free time to transcribe/translate/edit…  not to mention I had to buy the magazine itself. But I’m glad to have had the opportunity to bring this all to you! If you’re feeling generous and want to help support my passion of translating, please use the button below!

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Fire Emblem Echoes: Dengeki Developer Interview (April 2017)

I spent the last two days translating an interview about the newly released Fire Emblem Echoes. It was featured in the June 2017 issue of Dengeki Nintendo (released April 21st, 2017).

A big thanks to VincentASM on serenesforest.net for sending me the scans. Please link back if you use any part of the interview as I put a lot of time into it. The original scans of the interview are available only by request, as well as the Japanese transcript I (re)typed up.

Some important questions are addressed, such as where the title came from, why Gaiden, and other fun tidbits of other Fire Emblem games. Enjoy!


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Toru Narihiro – Interview on Fire Emblem for Wii Translation – FE 25th Anniversary

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The Making of Fire Emblem: 25 Years of Development History contains some fun trivia regarding the series. You can find all the information I translated thus far in one place here.

This post is about the never-released Fire Emblem Wii.  This is part of a lengthy interview with series veteran Toru Narihiro where he talks about the period of trial and error between Radiant Dawn and Shadow Dragon. I have been working on translating the greater interview, so this is just an excerpt from it regarding this specific section.

You can see details on the design documents regarding the game that never released here.

As you can imagine, the process of doing all this took a lot of time, and I am unemployed…so if you like what I did, then…

Please donate! It helps fund future projects!

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Fire Emblem Wii (Unreleased) Design Document Translations – FE 25th Anniversary

The Making of Fire Emblem: 25 Years of Development History contains some fun trivia regarding the series. You can find all the information I translated thus far in one place here.

This post is about the never-released Fire Emblem Wii. According to interviews within the book, it was in development after Radiant Dawn (FE10) but was canceled due to the project having no real aim. Below are some design documents from the book. I provide the translated image below, followed by some commentary, and finally the transcript below. The interview regarding this game can be found here.

As you can imagine, the process of doing all this took a lot of time, and I am unemployed…so if you like what I did, then please consider donating! It helps fund buying more fun books and magazines to translate. : )

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